July 23, 2008 Uncategorized Shervin

The launch of the Facebook Platform at last year’s F8 set off a social development explosion. SGN started offering games on the FB platform in February 2008; our rapid growth is a perfect example of how powerful the social graph truly is. Gaming is a natural extension of social activity, and the ability to play and share games has gotten us 1 billion page views, 54 million installs and nearly 1.1 milion daily active users across Facebook, Bebo, hi5, and MySpace. That’s in 5 months.

I took part in a panel discussion on the topic of building a business on the Facebook platform which put this all in perspective. Going back to the beginning, when we released WarBook on Facebook, we saw that people were selling WarBook currency on Ebay. Our development strategy has always had a business case baked in - branding, virtual, advertising - they’ve all shown great results for us.

That said, I still feel that the most important way to grow a successful business is to always focus on the user. The happiness of the user, the user experience and engagement should be paramount. Looking at Facebook Connect - it has massive potential to invert the whole social graph. None of us can predict how this is going to alter the way we build businesses on the social web. Tremendous opportunity for developers and entrepreneurs is right around the corner - if the product you are developing isn’t helping your user, entertaining them or holding their interest you’ll miss out.

The Zuckerberg keynote at this year’s F8 promised more openness and more accessibility on and off the Facebook platform. Through Facebook Connect you will be able take your social graph with you, onto other sites, with a single login. Your actions there will show up in your Facebook news feeds, sharing your external and internal updates with everyone in your network.

But Zuckerberg also talked about new policies and restrictions on what outside products will be allowed to run on the platform, including certification procedures and ranking. Yes, it’s good for the users to have the best apps up front and center but then, there’s only so much room at the top. Mark did not address gaming at all in his keynote and we’ll be interested to see how the new FB system works for games. We support the young and innovative game developers who’s games are addicting - but if they have to deal with restrictive invite and sharing policies they’re at a disadvantage. SGN will be continuing the dialogue with FB to make sure that social games get top billing. The numbers say it all - give the people what they want.